Nov 11, 2006, 09:01 AM // 09:01
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#2
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Forge Runner
Join Date: Jan 2006
Guild: [HiDe]
Profession: W/
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Well you got plenty of shutdown attacks you can do and armor increases. Monks with Prot Spirit and Shield of Absorption. Warriors with Dolyak Signet, Ele's with Ward Against Elements, Kinetic Armor, Armor of Earth (a basic earth spell). Mesmers with Backfire, and Guilt etc. Rangers with the beautiful Broadhead Arrow, put that on a ranger hero and he's down for the count. The people that don't have this stuff, will learn of it and try to get it, if they can't they will find another way. Learn by failing.
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Nov 11, 2006, 09:01 AM // 09:01
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#3
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Banned
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It's just you. Nightfall is the easiest of the series so far. Learn how to control your hench and heroes. Flag placement is crucial in many missions. As is selecting the correct party/skill makeup.
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Nov 11, 2006, 09:02 AM // 09:02
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#4
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Krytan Explorer
Join Date: Dec 2005
Guild: Miss Meow Meow's Guild
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I've completed the game entire game using heroes and henchies, and I even got masters on every mission. (the only missions I did with humans players are the 2 last missions, but I'm sure those can be completed with heroes and henchmen as well.) So I'm definitely sure the entire game can be completed using only heroes and henchmen.
In my opinion, I wish the game were harder. I thought it was pretty easy until you got to Realm of Torment. I can understand that people completely new to Guild Wars might have difficulty, especially when it comes to building effective builds, but I don't think Anet should always cater to completely new players. Most of the people playing Nightfall has played Factions and Prophecies, and we want new challenging content. We don't want missions or quests we can just dance right through without worry.
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Nov 11, 2006, 09:08 AM // 09:08
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#5
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Lion's Arch Merchant
Join Date: Jun 2006
Location: Netherlands, Woerden
Guild: Glob of Ectospasm [GoE]
Profession: R/
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The Drought is plain easyness, Arcane Thievery + Diversion + Arcane Larceny + Broadhead Arrow = Byebye drought.
Anyway, i agree with some parts being overly hard, i mean wtf killing a boss that is only suspectible to attacks for 10 seconds with lots of margonites coming at you? =|
Another example, Dasha Vestibule mission. Goren dies. Goren dies. Goren dies. Goren doesn't die, you get owned by fire djinn boss. You don't die Goren doesn't either, mission completed. Great, now you can do attack at the kodash. Party gets wiped, lots of Margonites on Kodash Forum. Pwnd.
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Nov 11, 2006, 09:10 AM // 09:10
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#6
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Grotto Attendant
Join Date: Feb 2006
Location: North Kryta Province
Guild: Angel Sharks [As]
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All I got to say about that mission is this: Winter + Spinal Shivers + Elemental weapon mods = FTW
Seriously, we laid waste to that mission.
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Nov 11, 2006, 09:17 AM // 09:17
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#7
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Wilds Pathfinder
Join Date: Jul 2006
Location: Finland
Guild: Victory Via Valour
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You can put flag under that "ramp" or whatever it is called. Then those Kourman archers in top can't shoot you.
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Nov 11, 2006, 09:29 AM // 09:29
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#8
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Krytan Explorer
Join Date: Jun 2005
Location: Hell's Precipice
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It sounds like 90% of the problems in this thread can be solved by Protective Spirit.
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Nov 11, 2006, 09:36 AM // 09:36
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#9
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Ninja Unveiler
Join Date: Jun 2005
Location: Louisiana, USA
Guild: Boston Guild[BG]
Profession: W/Me
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Quote:
Originally Posted by Lost
It sounds like 90% of the problems in this thread can be solved by Protective Spirit.
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100% of the problems in this thread can be solved with taking the right builds.
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Nov 11, 2006, 09:45 AM // 09:45
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#11
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Forge Runner
Join Date: Feb 2005
Location: Anchorage Alaska
Guild: Haz Team [HT]
Profession: R/W
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I do grab PUs if I see em. Most of the time I get someplace and no one is around or not interested in doing what I happen to be doing. I don't sit around doing LFG for hours on end. I either go with guildies, allies, or if I see a few PUGs (I'll Admit this is rare) But in general near the end of the game. especially the last few missions, Heroes are really no fun to play with. sure its doable, but I for one prefer a large team play for these kinds of areas. I think this will always be the case, because of 2 reasons. going with a full party improves mission time, and improves drop rates, cause you don't have heroes and henchies eating up potential drops...
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Nov 11, 2006, 09:47 AM // 09:47
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#12
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Banned
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Quote:
Originally Posted by garethporlest18
Warriors with Dolyak Signet,
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Prophecies only
Quote:
Ele's with Ward Against Elements, Kinetic Armor,
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Prophecies only.
Quote:
Rangers with the beautiful Broadhead Arrow,
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Factions only elite.
You didn't dispell the "how will new players be able to know how to counter this?" at all, in fact you compounded it by listing half your skills as ones requiring the two other chapters plus two elites.
Quote:
All I got to say about that mission is this: Winter + Spinal Shivers
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Prophecies only.
Quote:
Arcane Larceny + Broadhead Arrow
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Factions only.
Quote:
100% of the problems in this thread can be solved with taking the right builds.
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Which require both other chapters. I challenge you people to put together one from core and Nightfall only skills.
Last edited by Mr_T_bot; Nov 11, 2006 at 09:52 AM // 09:52..
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Nov 11, 2006, 09:52 AM // 09:52
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#13
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Ascalonian Squire
Join Date: Jun 2006
Profession: Mo/Me
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for the first 1 bring winter. for the 2nd 1 bring shields up. for the 3rd 1 dont wait for them to come to u. for the searing flame guys i dont kno. bring mantra flame and prot spirit and spirit bond and incoming and stand you ground. those are good for eles.
i hope this helps u. dont get mad cuz other ppl say nf is easy. it is not easy. they just kno how to play now and they didnt before. now they know so now it is easy for them.
gl
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Nov 11, 2006, 09:56 AM // 09:56
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#14
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Forge Runner
Join Date: Nov 2006
Profession: W/
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too hard? is ridiculously easy. u aren't supposed to beat the final 3 missions, including killing shiro, litch and abaddon, with a full hench team, at first try and without being skilled and knowing what to expect...
propechies and factios were way harder
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Nov 11, 2006, 10:11 AM // 10:11
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#15
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Grotto Attendant
Join Date: Feb 2006
Location: North Kryta Province
Guild: Angel Sharks [As]
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Quote:
Originally Posted by Mr_T_bot
Prophecies only.
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Seriously? I was wondering about that. I thought Winter was core, may be wrong. Though I could swear one of the hero trainers had it...
Honestly, you really only need Winter, I just added Spinal Shivers as a nice combo, but Winter alone negates that area effect of double damage. But yeah...
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Nov 11, 2006, 10:18 AM // 10:18
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#16
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Forge Runner
Join Date: May 2005
Guild: The Etereal Guard
Profession: Me/Mo
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Quote:
Originally Posted by Mr_T_bot
...
Which require both other chapters. I challenge you people to put together one from core and Nightfall only skills.
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I accept you challenge.
This is Hero 1:
[skill]Concussion Shot[/skill] core
[skill]Distracting Shot[/skill] core
[skill]Savage Shot[/skill] core
[skill]Favorable Winds[/skill] core
[skill]Read the Wind[/skill] core
This is Hero 2:
[skill]Arcane Echo[/skill] core
[skill]Frustration[/skill] Nightfall
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Nov 11, 2006, 10:20 AM // 10:20
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#17
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Frost Gate Guardian
Join Date: Aug 2006
Location: United States
Guild: Biscuit Of Dewm [MEEP]
Profession: Mo/Me
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Today I decided I'd help this guildy, since he was spamming guild chat with the dreaded "CAN NEONE HELP ME PLZ!" over and over, so I did... he needed the Centaur mission done, which I had gotten masters on with henchies. Figured it'd be easy, right?
WRONG. He was new to Guild Wars, and had his heroes set up with basically their default builds (with Healing Breeze and some other useless crap on his Centaur). So we managed to do okay until the end, despite his monk hero being complete rubbish, and we come to the mob of Kournans.
His Zhed gets trashed, since he took out the wards for some inane reason, and his Monk hero's breeze can't heal fast enough (obviously), so the team wipes, and I'm telling him to res his guys, and he's not... so he runs away (without self-healing... XD ), and degens to death.
Afterwards, I asked him if he had Dodge, Lightning Reflexes, Whirling Defense... any defensive stances. He had nothing! The default hero builds aren't very good, and the skills they give new players aren't useful enough. They gave Factions' accounts another Dodge, but not Nightfall.
I agree with the OP... Nightfall isn't exactly fair for new players. There's a lot of things to pick up, and aren't adequatly explained early. And now with heroes, good players can just ignore noobies and finish it themselves... :|
EDIT: I don't have a ranger hero... what then? :|
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Nov 11, 2006, 10:25 AM // 10:25
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#18
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Krytan Explorer
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I've come to the conclusion that Nightfall is, indeed, too hard. Not because I can't beat it - I've put over a thousand hours into the other two chapters, I know what I'm doing - but because it's balanced for returning players, not new ones.
Increased catering to the existing player base at the expense of new players -> dwindling player base
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Nov 11, 2006, 10:28 AM // 10:28
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#19
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Forge Runner
Join Date: Apr 2005
Location: Canberra, AU
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To the OP: I don't know about you but back in the day we had NES games which you had to go all the way through and if you died, you had to start all over again. I'm sure there are people here that are even older who have the same experience on the C64 and such.
A game is supposed to challange you, it's supposed to be enjoyable through difficulty. If it's neither enjoyable and or difficult, then there's nothing there that should keep you from putting the game down.
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Nov 11, 2006, 11:24 AM // 11:24
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#20
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Frost Gate Guardian
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I have to agree with the OP.
For new players it can be very frustrating.
Some Missions and quest are very difficult without the right build.
And then its not only having the right skills, but also the knowledge on how to use them!
Just look at Kamadan.
The newbies standing there for hours trying to sell weapons for 200 gold...
They need experience first.
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